Hide area + project yield
API · /leather-api
Leathercraft API
Leathercraft maths as an API, computed locally and deterministically — the weight, area and strap numbers a leatherworker, saddler or maker cuts a project by. The thickness endpoint handles the quirk that leather “weight” is really a thickness: one ounce equals one sixty-fourth of an inch, or 0.397 mm, so 8 oz leather is 3.18 mm — and it converts in either direction between ounces, millimetres and inches and suggests typical uses, from 2–3 oz linings and wallets up to 9 oz-plus belts and saddlery. The area endpoint converts hide area between the US square foot, the European square decimetre (1 ft² = 9.29 dm²) and square metres, and sizes a project: given the leather a project needs and a waste allowance — 25–40 % is normal because hides have irregular edges and flaws — it returns the usable area and how many hides to buy. The strap endpoint counts straps cut from a rectangular piece (count = ⌊width ÷ strap width⌋, each as long as the piece) or the continuous lace length a spiral cut yields from an area (length = area ÷ width). Everything is computed locally and deterministically, so it is instant and private. Ideal for leatherwork, saddlery, crafting, bag-making and maker app developers, project-estimator and material-cost tools, and workshop software. Pure local computation — no key, no third-party service, instant. Live, nothing stored. 3 compute endpoints.
API salute
salutare- Tempo di attività
- 100.00%
- Sondaggi del server · 24 ore su 24
- Latenza media
- 89 ms
- Sondaggi del server · 24 ore su 24
- Abbonati
- 4,545
- attiva
- Chiamate totali
- 4
- ultimi 7 giorni
Prezzi
Scegli un livello: fatturazione mensile, annullamento in qualsiasi momento.
Free
Gratis
- 6,750 chiamate/mese
- 2 richieste/secondo
- Tetto rigido (429 sopra la quota, nessuna eccedenza)
- 6.750 Aufrufe/Monat
- 2 req/sec
- Dicke + Fläche + Riemenausbeute
- Keine Kreditkarte
Starter
€4.12 /mese
- 57,200 chiamate/mese
- 6 richieste/secondo
- Tetto rigido (429 sopra la quota, nessuna eccedenza)
- 57.200 Aufrufe/Monat
- 6 req/sec
- oz/mm/in, ft²/dm²/m², Häute & Abfall
- E-Mail-Support
Pro
€11.50 /mese
- 233,000 chiamate/mese
- 15 richieste/secondo
- Tetto rigido (429 sopra la quota, nessuna eccedenza)
- 233.000 Aufrufe/Monat
- 15 req/sec
- Projektkalkulator- & Materialkosten-Pipelines
- Priority-Support
Mega
€36.50 /mese
- 1,346,000 chiamate/mese
- 40 richieste/secondo
- Tetto rigido (429 sopra la quota, nessuna eccedenza)
- 1.346.000 Aufrufe/Monat
- 40 req/sec
- Plattform-Skalierung
- Dedizierte SLA
Costruito da
Correlato APIs
Altro APIs con tag sovrapposti.
Fuse Bead API
Fuse-Bead-Mathematik als API, lokal und deterministisch berechnet – die Perlenanzahl, Stecktafel- und Farbzahlen, die ein Perler-, Hama- oder Schmelzperlen-Bastler bei der Planung eines Pixel-Designs benötigt. Der Grid-Endpunkt wandelt ein Pixel-Muster der Breite × Höhe in den tatsächlichen Bau um: Gesamtperlen = Breite × Höhe, Stecktafeln = ⌈Breite ÷ Tafel⌉ × ⌈Höhe ÷ Tafel⌉ (eine 29-Noppen-Quadrattafel für Midi-Perlen) und die fertige Größe = Perlen × Perlenabstand – ein 58 × 58 Midi-Design ergibt also 3.364 Perlen, vier Stecktafeln und etwa 29 × 29 cm, in Millimetern, Zentimetern und Zoll, mit Midi bei 5 mm, Mini bei 2,6 mm und Biggie bei 9–10 mm. Der Palette-Endpunkt teilt die Perlen nach Farbe auf: Gib die Gesamtzahl und eine Liste von Farbprozenten an, und er gibt die Anzahl pro Farbe zurück (normalisiert durch die Prozentsumme, funktioniert also auch, wenn sie nicht genau 100 ergeben) und die zu kaufenden Beutel mit etwa tausend Perlen pro Stück, oder übergib Rohzahlen, um sie direkt zu beuteln. Alles wird lokal und deterministisch berechnet, also ist es sofort und privat. Ideal für Entwickler von Fuse-Bead-, Pixel-Art-, Kinderbastel- und Maker-Apps, für Muster-zu-Einkaufsliste- und Projekt-Schätzer-Tools sowie für Bastelsoftware. Reine lokale Berechnung – kein Key, kein Drittanbieter-Service, sofort. Live, nichts wird gespeichert. 2 Compute-Endpunkte. Für Kreuzstich-Stoffzahlen verwende eine andere API.
api.oanor.com/fusebead-api
Paracord API
Paracord-craft maths as an API, computed locally and deterministically — the cord-length numbers a paracord crafter cuts a project to. The bracelet endpoint sizes the cord from the finished length and the weave using the well-known rule of thumb — about a foot of cord per inch of work for a cobra (Solomon) bar, double that for a king cobra, less for a fishtail — so an 8-inch cobra bracelet takes around 9 feet of cord including a foot of waste for the tails; give it a wrist measurement instead and it adds the fit ease and the buckle to get the finished length first, so a 7-inch wrist comes out near 10 feet. The weave endpoint generalises it to any project — lanyards, belts, dog leashes — as cord = finished length × cord-per-inch × the number of working strands, with the weave factors built in or your own cord-per-inch, and answers in inches, feet and metres. Everything is computed locally and deterministically, so it is instant and private. Ideal for paracord, survival-gear, scouting, craft and maker app developers, project-estimator and cut-list tools, and DIY software. Pure local computation — no key, no third-party service, instant. Rules of thumb — cut long and trim. Live, nothing stored. 2 compute endpoints.
api.oanor.com/paracord-api
Chainmaille API
Chainmaille-Mathematik als API, lokal und deterministisch berechnet – die Seitenverhältnis- und Ringzahlen, nach denen ein Maille-Künstler webt. Der Aspect-Endpunkt berechnet das alles entscheidende Seitenverhältnis = Innendurchmesser ÷ Drahtdurchmesser und löst nach dem fehlenden Wert auf, listet dann die Weaves auf, die dieser Ring ergibt: AR, nicht die absolute Größe, entscheidet alles – zu niedrig und die Ringe schließen nicht ineinander, zu hoch und das Weave wird labbrig, also ein 6,4 mm ID auf 1,6 mm Draht ergibt AR 4,0, gut für European 4-in-1, Byzantine, Box Chain und mehr. Der Ring-Endpunkt erledigt die Materialmathematik: Draht pro Ring ≈ π × (Innendurchmesser + Drahtdurchmesser) – der mittlere Durchmesserumfang – also benötigen diese AR-4-Ringe etwa 25 mm Draht pro Stück und wiegen in Stahl etwa 0,4 g; geben Sie eine Drahtlänge an, um die Anzahl der Ringe zu erhalten, oder eine Ringanzahl, um den gesamten Draht und das Gewicht zu erhalten, in jedem von neun Metallen von Aluminium bis Silber. Alles wird lokal und deterministisch berechnet, also sofort und privat. Ideal für Chainmaille-, Schmuck-, Cosplay-Rüstungs- und Maker-App-Entwickler, Ringkauf- und Projektkalkulator-Tools sowie Bastelsoftware. Reine lokale Berechnung – kein API-Key, kein Drittanbieter-Service, sofort. Maße in mm. Live, nichts wird gespeichert. 2 Compute-Endpunkte. Für Drahtstärke ↔ mm verwenden Sie eine Wire-Gauge-API.
api.oanor.com/chainmaille-api
Resin & Epoxy API
Casting and epoxy-resin maths as an API, computed locally and deterministically — the mix, coverage and mould-volume numbers a resin artist, crafter or maker pours a project by. The mix endpoint splits a two-part resin by its label ratio: resin = total × A/(A+B), hardener = total × B/(A+B), from whichever quantity you know — the total, the resin or the hardener — so a 2:1 epoxy for 300 ml is 200 + 100, and a 100:45 by-weight system for 100 g of resin needs 45 g of hardener; it keeps your unit (ml, grams, fl oz) and reminds you that some resins mix by volume and others by weight. The coverage endpoint sizes a flood or seal coat: volume = area × thickness, in metric or US units, returned in millilitres, fluid ounces and gallons plus the mass — matching the familiar art-resin rule of about a gallon per 12 ft² at an eighth of an inch. The moldfill endpoint computes the volume of a box, cylinder, sphere or cone mould (a 10×10×5 cm box is 500 ml, 550 g at epoxy’s ~1.1 g/cm³) and subtracts the displacement of anything you embed, so you never over- or under-pour. Everything is computed locally and deterministically, so it is instant and private. Ideal for resin-art, craft, jewelry, model-making, river-table and maker app developers, project-estimator and material-cost tools, and studio software. Pure local computation — no key, no third-party service, instant. Live, nothing stored. 3 compute endpoints. For pot life and cure follow the product data sheet.
api.oanor.com/resin-api
Domande frequenti
Risposte rapide su prezzi, quote e integrazione.
Come ottengo una chiave API per Leathercraft API?
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Leathercraft API è conforme al GDPR?
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Frammenti di codice
Iscriviti per ottenere una chiave API, quindi chiama qualsiasi percorso sotto il tuo slug.
curl https://api.oanor.com/leather-api/SOME_PATH \
-H "x-oanor-key: oanor_test_..."
const res = await fetch("https://api.oanor.com/leather-api/SOME_PATH", {
headers: { "x-oanor-key": "oanor_test_..." }
});
const data = await res.json();
$ch = curl_init("https://api.oanor.com/leather-api/SOME_PATH");
curl_setopt($ch, CURLOPT_RETURNTRANSFER, true);
curl_setopt($ch, CURLOPT_HTTPHEADER, ["x-oanor-key: oanor_test_..."]);
$response = curl_exec($ch);
import requests
r = requests.get(
"https://api.oanor.com/leather-api/SOME_PATH",
headers={"x-oanor-key": "oanor_test_..."},
)
print(r.json())
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