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D&D 5e API
完整的龙与地下城第五版系统参考文档作为API——法术、怪物、职业、子职业、种族、背景、装备、魔法物品、状态、特性、专长、技能以及完整的规则参考。按名称查找法术(例如火球术→3级塑能系,150英尺,8d6火焰伤害)或怪物属性(例如成年红龙→挑战等级17,AC 19,256生命值,传奇动作),列出并筛选任何资源类型(按等级或学派筛选法术,按挑战等级筛选怪物),或获取24个SRD类别中任何一个的完整详细信息。由开放的dnd5eapi.co数据集支持。非常适合角色构建器、虚拟桌面、遭遇和法术卡生成器、Discord机器人和自制工具。
API salute
salutare- Tempo di attività
- 100.00%
- Sondaggi del server · 24 ore su 24
- Latenza media
- 246 ms
- Sondaggi del server · 24 ore su 24
- Abbonati
- 3,653
- attiva
- Chiamate totali
- 110
- ultimi 7 giorni
Prezzi
Scegli un livello: fatturazione mensile, annullamento in qualsiasi momento.
Free
Gratis
- 6,000 chiamate/mese
- 2 richieste/secondo
- Tetto rigido (429 sopra la quota, nessuna eccedenza)
- 6,000 llamadas/mes
- 2 solicitudes/segundo
- Hechizos, monstruos y todo el SRD
- Sin tarjeta de crédito
Starter
€4.40 /mese
- 90,000 chiamate/mese
- 8 richieste/secondo
- Tetto rigido (429 sopra la quota, nessuna eccedenza)
- 90k calls/month
- 8 req/sec
- Filters & full statblocks
- Email support
Pro
€13.40 /mese
- 450,000 chiamate/mese
- 20 richieste/secondo
- Tetto rigido (429 sopra la quota, nessuna eccedenza)
- 450k calls/month
- 20 req/sec
- Character builders & VTTs
- Priority support
Mega
€35.90 /mese
- 2,200,000 chiamate/mese
- 50 richieste/secondo
- Tetto rigido (429 sopra la quota, nessuna eccedenza)
- 2.2M calls/month
- 50 req/sec
- Bots & gaming platforms
- Dedicated SLA
Costruito da
Correlato APIs
Altro APIs con tag sovrapposti.
D&D Encounter API
Dungeons & Dragons 5th-edition encounter-building maths as an API, computed locally and deterministically — the XP-budget and difficulty numbers a Dungeon Master balances a fight with. The budget endpoint sums the per-character XP thresholds from the DMG across the party — by party size and level, or a list of mixed levels — to give the easy, medium, hard and deadly budget for one encounter (a party of four 5th-level characters has thresholds of 1,000 / 2,000 / 3,000 / 4,400 XP), plus the total adventuring-day budget. The difficulty endpoint rates an encounter: it sums the monsters' XP, multiplies by the encounter multiplier for the number of monsters (×1.5 for two, ×2 for three to six, up to ×4 for fifteen or more), and compares the adjusted XP to the party thresholds — four 450-XP monsters against that party come to 3,600 adjusted XP, a hard fight. The carry endpoint gives the carrying capacity (Strength × 15, scaled by size), push/drag/lift and the encumbrance thresholds. Everything is computed locally and deterministically, so it is instant and private. Ideal for tabletop, virtual-tabletop, DM-tool and TTRPG app developers, encounter-builder and balance tools, and game-master education. Pure local computation — no key, no third-party service, instant. Uses the DMG tables. Live, nothing stored. 3 compute endpoints. For monster stats and spells use a D&D SRD data API.
api.oanor.com/dndencounter-api
Dice API
Un kit de dados rápido y completamente local para juegos y simulaciones: lanza notación de dados (NdM con modificadores de suma y resta, múltiples términos de dados como 1d8+1d6+2, y mantener el más alto o el más bajo para ventaja y desventaja como 2d20kh1), analiza y valida una notación, y calcula el mínimo, máximo y media deterministas de una tirada. Las tiradas utilizan una fuente aleatoria criptográficamente segura. Cada endpoint acepta entrada a través de la cadena de consulta o el cuerpo de la solicitud. Cálculo puro del lado del servidor, sin terceros upstream, por lo que las respuestas son instantáneas y siempre están disponibles. Ideal para herramientas de mesa y RPG, bots de Discord y chat, mesas virtuales y backends de juegos.
api.oanor.com/dice-api
Dice Probability API
Tabletop dice-probability maths as an API, computed locally and deterministically and exactly — the odds behind the rolls, not the rolls themselves. The advantage endpoint gives the D&D-style chances of beating a target on a d20 (or any die) rolling normally, with advantage (roll twice, keep the higher) or with disadvantage (keep the lower): needing an 11+ is 50 % normally, 75 % with advantage and 25 % with disadvantage, and it reports the average roll — advantage lifts a d20 from 10.5 to about 13.8. The pool endpoint handles success-counting systems (World of Darkness, Shadowrun): for a pool of dice that succeed on a face at or above a threshold it gives the chance per die, the expected number of successes and the exact binomial probability of getting exactly, or at least, a target number — six d10s succeeding on 7+ average 2.4 successes with a 45.6 % chance of three or more. The exploding endpoint gives the mean of an exploding ("acing", open-ended) die that re-rolls and adds on its maximum face — a d6 averages 4.2 instead of 3.5. Everything is computed locally and deterministically, so it is instant and private. Ideal for tabletop, virtual-tabletop, game-design and TTRPG app developers, odds-and-probability helpers, and game-master tools. Pure local computation — no key, no third-party service, instant. Exact maths, no simulation. Live, nothing stored. 3 compute endpoints. For random rolls use a dice-roller API.
api.oanor.com/dicepool-api
Domande frequenti
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Frammenti di codice
Iscriviti per ottenere una chiave API, quindi chiama qualsiasi percorso sotto il tuo slug.
curl https://api.oanor.com/dnd-api/SOME_PATH \
-H "x-oanor-key: oanor_test_..."
const res = await fetch("https://api.oanor.com/dnd-api/SOME_PATH", {
headers: { "x-oanor-key": "oanor_test_..." }
});
const data = await res.json();
$ch = curl_init("https://api.oanor.com/dnd-api/SOME_PATH");
curl_setopt($ch, CURLOPT_RETURNTRANSFER, true);
curl_setopt($ch, CURLOPT_HTTPHEADER, ["x-oanor-key: oanor_test_..."]);
$response = curl_exec($ch);
import requests
r = requests.get(
"https://api.oanor.com/dnd-api/SOME_PATH",
headers={"x-oanor-key": "oanor_test_..."},
)
print(r.json())
Valutazioni
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Discussione
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Urgente - Nessun ticket per questa API.