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API · /steam-api
Steam API
The Steam store as an API. Search Steam for games and get each game's full details — short description, genres and categories, developers and publishers, release date, platforms (Windows/macOS/Linux), Metacritic score, price and discount, header image and screenshots — and its player-review summary, from the famous "Overwhelmingly Positive" / "Mixed" rating down to the exact positive percentage and total review count, plus a few recent reviews. Look up any game by its Steam app id (e.g. 620 for Portal 2, 1245620 for Elden Ring). Prices are country-specific. Ideal for game directories, review and rating dashboards, Discord bots, wishlists and gaming apps. Public Steam store data.
API health
healthy- Uptime
- 100.00%
- Server probes · 24h
- Avg latency
- 261 ms
- Server probes · 24h
- Subscribers
- 4,899
- active
- Total calls
- 228
- last 7 days
Pricing
Pick a tier — billed monthly, cancel anytime.
Free
Free
- 3,800 calls / month
- 2 requests / second
- Hard cap (429 above quota, no overage)
- 3,800 calls/month
- 2 req/sec
- Search + details + reviews
- No credit card
Starter
€4.75 /month
- 50,600 calls / month
- 8 requests / second
- Hard cap (429 above quota, no overage)
- 50.6k calls/month
- 8 req/sec
- Genres / Metacritic / screenshots
- Email support
Pro
€13.15 /month
- 246,600 calls / month
- 20 requests / second
- Hard cap (429 above quota, no overage)
- 246.6k calls/month
- 20 req/sec
- Game directories / dashboards / bots
- Priority support
Mega
€34.75 /month
- 1,210,500 calls / month
- 50 requests / second
- Hard cap (429 above quota, no overage)
- 1.21M calls/month
- 50 req/sec
- Gaming-data platform
- Dedicated SLA
Built by
Related APIs
Other APIs with overlapping tags.
Steam Boiler API
Steam-boiler engineering maths as an API, computed locally and deterministically — the three numbers a boiler operator, plant engineer or steam-system designer actually works with. The boiler-hp endpoint converts a required heat output into boiler horsepower (heat ÷ 33,475 BTU/hr, the standard definition), the equivalent steam output in pounds per hour "from and at" 212 °F (34.5 lb/hr per BHP) and the output in kilowatts — a 1,000,000 BTU/hr load is about 29.9 BHP or 1,031 lb/hr of steam. The factor-of-evaporation endpoint gives the real capacity for your feedwater: the factor = (the total heat of the steam − the feedwater heat) ÷ 970.3, always greater than one because the boiler must add the sensible heat to bring water up to boiling, so a boiler rated "from and at" 212 °F actually makes less with 60 °F feedwater — which is exactly why preheating feedwater with an economiser raises capacity and saves fuel. The blowdown endpoint gives the continuous blowdown rate to hold the boiler water within its dissolved-solids limit: blowdown = steam × feedwater TDS ÷ (boiler limit − feedwater TDS), with the cycles of concentration and the blowdown as a percentage of feedwater — better feedwater means more cycles, less blowdown and less wasted hot water. Everything is computed locally and deterministically, so it is instant and private. Ideal for boiler operators, steam-plant and HVAC engineers, energy auditors, water-treatment specialists and process-engineering tools. Pure local computation — no key, no third-party service, instant. Engineering estimates — verify against the manufacturer data and local code. 3 compute endpoints. For moist-air properties use a psychrometric API; for compressed air use a compressor API.
api.oanor.com/boiler-api
Game Deals API
PC video-game prices and discounts across 30+ digital stores as an API — Steam, GOG, Epic Games, Humble, GreenManGaming, Fanatical and more, powered by CheapShark. Search games by title to get the cheapest current price; look up a game to see every store's deal side by side (price, retail price, % off and a buy link) plus its lowest-ever price; or browse the current best deals filtered by store or maximum price and sorted by deal rating, savings, price, recency or Metacritic score. Ideal for game-deal sites, price-tracker bots, gaming dashboards, browser extensions and Discord bots. Prices in USD. Open data from CheapShark.
api.oanor.com/gamedeals-api
Farkle Score API
Farkle dice-scoring maths as an API, computed locally and deterministically — the points a Farkle (Zilch, Ten Thousand) scoring app tallies a roll by. The score endpoint takes up to six dice and returns the value by the common ruleset: a single 1 is 100 and a single 5 is 50; three of a kind scores the face times 100 (three 1s being the exception at 1000); four, five and six of a kind are 1000, 2000 and 3000; a 1-to-6 straight or three pairs is 1500; and two triplets is 2500 — so 1-1-1-5-5-5 scores 2500 as two triplets rather than 1100, a 1-2-3-4-5-6 straight is 1500, and 6-6-6-2-3 is 600 with the 2 and 3 dead. It flags a farkle when nothing scores (you lose the turn’s points) and tells you whether every die counted — a hot dice that lets you roll all six again. Rulesets vary, so it scores the widely-used set and says so. Everything is computed locally and deterministically, so it is instant and private. Ideal for dice-game, party-game and scoring app developers, score-helper and game-night tools, and board-game-companion software. Pure local computation — no key, no third-party service, instant. Scores a roll; it does not roll the dice. Live, nothing stored. 1 compute endpoint.
api.oanor.com/farkle-api
Cribbage Score API
Cribbage hand-scoring maths as an API, computed locally and deterministically — the count a cribbage player, app or league tallies a hand by. The score endpoint takes the four-card hand and the starter (cut) card and returns the full breakdown by the rules: every distinct combination of cards summing to fifteen scores 2, each pair scores 2 (so three of a kind is 6 and four is 12), each run of three or more consecutive cards scores its length — counting the duplicate runs that pairs create — a four-card flush in the hand is 4 (five with the starter is 5, and the crib only scores a five-card flush), and his nobs, a Jack in hand matching the starter’s suit, is 1. It correctly scores the famous best hand, J-5-5-5 with a fifth 5 cut, at the maximum 29. The count endpoint tallies just fifteens, pairs and runs for any one to eight cards — useful for checking part of a hand or the pegging pile. Everything is computed locally and deterministically, so it is instant and private. Ideal for cribbage, card-game, board-game-companion and scoring app developers, score-verification and teaching tools, and game software. Pure local computation — no key, no third-party service, instant. Cards as rank+suit (5H, TD, JS). Live, nothing stored. 2 compute endpoints.
api.oanor.com/cribbage-api
Frequently asked questions
Quick answers about pricing, quotas, and integration.
How do I get an API key for Steam API?
What's the rate limit for Steam API?
How much does Steam API cost?
Can I cancel my subscription anytime?
Is Steam API GDPR-compliant?
Pick an endpoint from the list on the left to see its details and try it.
Code snippets
Sign up to get an API key, then call any path under your slug.
curl https://api.oanor.com/steam-api/SOME_PATH \
-H "x-oanor-key: oanor_test_..."
const res = await fetch("https://api.oanor.com/steam-api/SOME_PATH", {
headers: { "x-oanor-key": "oanor_test_..." }
});
const data = await res.json();
$ch = curl_init("https://api.oanor.com/steam-api/SOME_PATH");
curl_setopt($ch, CURLOPT_RETURNTRANSFER, true);
curl_setopt($ch, CURLOPT_HTTPHEADER, ["x-oanor-key: oanor_test_..."]);
$response = curl_exec($ch);
import requests
r = requests.get(
"https://api.oanor.com/steam-api/SOME_PATH",
headers={"x-oanor-key": "oanor_test_..."},
)
print(r.json())
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Discussion
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