API · /archery-api

Archery & Arrow API

salutare 3,709 Abbonati

Archery and arrow maths as an API, computed locally and deterministically — the FOC, energy and arrow-weight numbers an archer or bowhunter tunes a setup with. The FOC endpoint finds the front-of-center balance, the share of an arrow’s weight that sits forward of the middle: FOC = ((balance point − length ÷ 2) ÷ length) × 100 measured from the throat of the nock, so a 28-inch arrow balancing at 16 inches is 7.1 % — and it bands the result, since target archers run about 7–12 % while hunters push 12–19 % for penetration and forgiveness. The energy endpoint turns arrow weight and speed into terminal performance: kinetic energy (ft-lb) = grains × fps² ÷ 450,240 and momentum (slug-fps) = grains × fps ÷ 225,218, so a 400-grain arrow at 280 fps carries about 69.7 ft-lb and 0.50 slug-fps, with a suggested game class — momentum, not KE, is the better penetration predictor for heavy arrows. The weight endpoint totals a finished arrow from its parts — shaft (grains-per-inch × length) plus point, insert, nock and fletching — and divides by draw weight for grains-per-pound, flagging the 5-GPP minimum that protects the bow. Everything is computed locally and deterministically, so it is instant and private. Ideal for archery, bowhunting, traditional-archery and outdoor-sports app developers, arrow-builder and bow-tuning tools, and pro-shop calculators. Pure local computation — no key, no third-party service, instant. Imperial archery units. Live, nothing stored. 3 compute endpoints. For sight marks or bow tuning use a different API.

api.oanor.com/archery-api
Ottieni una chiave API Prova nel parco giochi → Contatta provider

Specifica leggibile dalle macchine, così gli agenti AI possono integrare questa API.

/api/archery-api/openapi.json
/api/archery-api/llms.txt

Individuazione: GET /api/index.json elenca ogni API.

API salute

salutare
Tempo di attività
100.00%
Sondaggi del server · 24 ore su 24
Latenza media
94 ms
Sondaggi del server · 24 ore su 24
Abbonati
3,709
attiva
Chiamate totali
4
ultimi 7 giorni

Prezzi

Scegli un livello: fatturazione mensile, annullamento in qualsiasi momento.

Free

Gratis

  • 7,050 chiamate/mese
  • 2 richieste/secondo
  • Tetto rigido (429 sopra la quota, nessuna eccedenza)
  • 7.050 Aufrufe/Monat
  • 2 req/sec
  • FOC + kinetische Energie + Pfeilgewicht
  • Keine Kreditkarte
Accedi per abbonarti

Starter

€4.30 /mese

  • 55,500 chiamate/mese
  • 6 richieste/secondo
  • Tetto rigido (429 sopra la quota, nessuna eccedenza)
  • 55.500 Aufrufe/Monat
  • 6 req/sec
  • Momentum, GPP & game-class Bänder
  • E-Mail-Support
Accedi per abbonarti

Pro

€11.90 /mese

  • 228,500 chiamate/mese
  • 15 richieste/secondo
  • Tetto rigido (429 sopra la quota, nessuna eccedenza)
  • 228.500 Aufrufe/Monat
  • 15 req/sec
  • Arrow-Builder & Tuning-Pipelines
  • Priority-Support
Accedi per abbonarti

Mega

€37.80 /mese

  • 1,325,000 chiamate/mese
  • 40 richieste/secondo
  • Tetto rigido (429 sopra la quota, nessuna eccedenza)
  • 1.325.000 Aufrufe/Monat
  • 40 req/sec
  • Plattform-Skalierung
  • Dedizierte SLA
Accedi per abbonarti

Costruito da

Correlato APIs

Altro APIs con tag sovrapposti.

Climbing Grade API

Rock-climbing grade conversion as an API, computed locally and deterministically — the cross-system grade translations a climber, gym or guidebook app needs when the same route reads differently in every country. The route endpoint takes a roped-climbing grade in any major system — the American Yosemite Decimal System (5.5 to 5.15d), French sport grades (4b to 9c+), the UIAA scale used across Central Europe (IV to XIII-) or the Australian/New Zealand Ewbank numbers (12 to 40) — and returns the equivalents in all of them, so a 5.11a is a French 6c, a UIAA VII+ and an Ewbank 22. The boulder endpoint converts between the American V-scale (VB and V0 to V17) and the French Fontainebleau scale (3 to 9A), so a V5 is Font 6C and a problem graded 7A is about V6. You can pass a grade in any supported system and it finds the row and gives the rest — handy for syncing a tick list across regions or showing a climber a grade they recognise. Everything is computed locally and deterministically, so it is instant and private. Ideal for climbing, bouldering, gym, guidebook and outdoor-sports app developers, tick-list and route-database tools, and training-log software. Pure local computation — no key, no third-party service, instant. Chart equivalents — grades are inherently approximate across systems. Live, nothing stored. 2 conversion endpoints.

api.oanor.com/climbgrade-api

Tennis Score API

Tennis-Scoring-Mathematik als API, lokal und deterministisch berechnet – die Game-, Set- und Match-Logik, auf der eine Scoring-App, ein Schiedsrichter-Tool oder eine Tennisliga basiert. Der Game-Endpunkt spielt ein Game aus einer Sequenz, wer jeden Punkt gewonnen hat, und gibt das korrekte Tennis-Scoring zurück: Punkte laufen 0, 15, 30, 40 und dann Game, aber bei 40-40 ist es Einstand und ein Spieler muss mit zwei Punkten führen – Vorteil, dann Game – also ist a,a,a,a 40-0 und ein Sieg, während drei-gleich Einstand ist; ein Tiebreak-Flag zählt bis sieben mit zwei Punkten Vorsprung (und geht bei 7-7 weiter). Der Set-Endpunkt liest ein Set aus den Games, die jeder Spieler gewonnen hat: Ein Set ist bei sechs Games mit zwei Games Vorsprung gewonnen, 6-6 löst einen Tiebreak aus, der mit 7-6 endet, und 7-5 gewinnt, wenn ein Spieler zuerst in Führung geht. Der Match-Endpunkt entscheidet das Match aus den gewonnenen Sets – Best-of-Three wird durch zwei Sets entschieden, Best-of-Five durch drei – und sagt den Gewinner in dem Moment, in dem er erreicht ist. Alles wird lokal und deterministisch berechnet, daher ist es sofortig und privat. Ideal für Entwickler von Tennis-, Racketsport-, Scoring-, Schiedsrichter- und Liga-Apps, Scoreboard- und Live-Scoring-Tools sowie Club-Software. Reine lokale Berechnung – kein Key, kein Drittanbieter-Service, sofortig. Scoring-Logik, keine Analysen. Live, nichts wird gespeichert. 3 Compute-Endpunkte.

api.oanor.com/tennis-api

Bowling Score API

Ten-pin bowling maths as an API, computed locally and deterministically — the scoring, handicap and average numbers a bowler, league or scoring app runs on. The score endpoint plays a full game from a comma list of the pins knocked down on each roll and applies the real rules: a strike scores 10 plus your next two rolls, a spare 10 plus the next one, an open frame just the pins, with the 10th frame’s bonus rolls handled — so twelve strikes is a perfect 300, twenty 9-then-miss frames are 90, and all spares with a 5 bonus is 150, returned frame by frame with the running total. The handicap endpoint levels a league: handicap per game = ⌊(basis − average) × percent⌋, never below zero, so a 150 average on the common 90 %-of-220 setup earns 63 pins a game and 189 over a three-game series. The average endpoint divides total pins by games (dropping the fraction, as leagues do), rolls in a new series to update it, and works out the pins you need over the next games to reach a target average. Everything is computed locally and deterministically, so it is instant and private. Ideal for bowling-league, scoring, sports and recreation app developers, scorekeeping and handicap tools, and centre-management software. Pure local computation — no key, no third-party service, instant. Live, nothing stored. 3 compute endpoints.

api.oanor.com/bowling-api

Betting Odds API

Betting-odds maths as an API, computed locally and deterministically. The convert endpoint translates a price between every format used by bookmakers — decimal (European), fractional (UK), American (moneyline) and the implied probability — give it any one and it returns all the others, with the implied probability that the odds represent (1 ÷ decimal). The payout endpoint computes the profit and total return for a stake at given decimal or American odds. The parlay endpoint combines several decimal-odds selections into one accumulator by multiplying them, returning the combined odds, the implied probability and the payout for a stake — every leg must win, so the payout grows fast while the probability shrinks. Decimal odds are the total return per unit staked, American odds are at least +100 for an underdog or −100 or lower for a favourite, and fractional odds look like 5/2. Everything is computed locally and deterministically, so it is instant and private. Ideal for sports-betting, fantasy, odds-comparison and gaming app developers, bet-slip and value tools, and probability education. Pure local computation — no key, no third-party service, instant. Live, nothing stored. 3 endpoints. This is odds conversion; for probability distributions use a probability API.

api.oanor.com/odds-api

Domande frequenti

Risposte rapide su prezzi, quote e integrazione.

Come ottengo una chiave API per Archery & Arrow API?
Registrati gratuitamente su oanor.com, genera una chiave API dalla dashboard sviluppatore e chiama Archery & Arrow API con l'header x-oanor-key. Nessuna carta di credito richiesta per il piano gratuito.
Qual è il limite di velocità di Archery & Arrow API?
Il piano gratuito consente 1 richiesta al secondo. I piani a pagamento arrivano fino a 50 richieste al secondo nel piano Mega. I limiti rigorosi restituiscono HTTP 429 oltre la quota — nessuna spesa imprevista.
Quanto costa Archery & Arrow API?
Archery & Arrow API ha un piano gratuito con 100 chiamate / mese. I piani a pagamento partono da €4.30 / mese con quote più alte e limiti di velocità più rapidi.
Posso cancellare l'abbonamento in qualsiasi momento?
Sì. I piani sono fatturati mensilmente e puoi cancellare in qualsiasi momento dalla dashboard di fatturazione. Nessun contratto a lungo termine e nessuna penale di cancellazione.
Archery & Arrow API è conforme al GDPR?
Tutte le richieste a Archery & Arrow API passano attraverso il nostro gateway in UE. La tua chiave upstream non lascia mai il nostro server e nessun dato personale viene condiviso con il fornitore upstream oltre alla richiesta inviata.

Scegli un endpoint dall'elenco a sinistra per visualizzarne i dettagli e provarlo.

Frammenti di codice

Iscriviti per ottenere una chiave API, quindi chiama qualsiasi percorso sotto il tuo slug.

curl https://api.oanor.com/archery-api/SOME_PATH \
  -H "x-oanor-key: oanor_test_..."
const res = await fetch("https://api.oanor.com/archery-api/SOME_PATH", {
  headers: { "x-oanor-key": "oanor_test_..." }
});
const data = await res.json();
$ch = curl_init("https://api.oanor.com/archery-api/SOME_PATH");
curl_setopt($ch, CURLOPT_RETURNTRANSFER, true);
curl_setopt($ch, CURLOPT_HTTPHEADER, ["x-oanor-key: oanor_test_..."]);
$response = curl_exec($ch);
import requests
r = requests.get(
    "https://api.oanor.com/archery-api/SOME_PATH",
    headers={"x-oanor-key": "oanor_test_..."},
)
print(r.json())

Valutazioni

Accedi per votare.

Nessuna recensione ancora.

Discussione

Fai domande, condividi consigli, ricevi risposte dal provider e dagli altri sviluppatori. Pubblico — chiunque può leggere.

Accedi per scrivere o rispondere.

Accedi

Nuova discussione

/ 4000

📌 Fissato 🔒 Bloccato

·

· ·

/ 4000

🔒 Discussione bloccata — non si può più rispondere.

  • Nessuna discussione — inizia tu.

Supporto

Supporto privato 1:1 con il provider — fatturazione, integrazione, account. Solo tu e il team del provider vedete questi thread.

Accedi per aprire un ticket di supporto.

Accedi

Apri nuovo ticket

Descrivi cosa ti serve. Il team del provider riceve un'email e risponde sulla pagina del ticket.

  • Nessun ticket per questa API.

Abbonamento attivo: le chiamate possono iniziare subito.

Invia la tua prima richiesta —

Abbonamento attivo: copia uno snippet e avvia la tua prima chiamata.