Hill sphere
API · /tidal-api
Tidal Forces API
Tidal-physics and gravitational-dominance astrophysics as an API, computed locally and deterministically. The tidal-force endpoint computes the tidal (differential) acceleration that stretches a body, a = 2·G·M·r/d³, from the primary mass, the radius (half-size) of the affected body and the centre-to-centre distance — and the force if a body mass is given; tidal effects fall off as the inverse cube of distance, far faster than gravity's inverse square, which is why they matter only close in. The roche-limit endpoint computes the Roche limit, the distance inside which tidal forces tear a satellite apart, for both rigid bodies, d = R·(2·ρM/ρm)^(1/3), and fluid bodies, d = 2.44·R·(ρM/ρm)^(1/3), from the primary radius and the two densities — Saturn's rings sit inside its Roche limit. The hill-sphere endpoint computes the Hill-sphere radius, r_H ≈ a·(1−e)·(m/3M)^(1/3), the region where a body's own gravity dominates so it can keep moons, from the orbital distance, eccentricity and the two masses. Masses are in kilograms, distances and radii in metres and densities in kg/m³, with G = 6.674×10⁻¹¹. Everything is computed locally and deterministically, so it is instant and private. Ideal for astronomy, astrophysics, planetary-science, simulation and education app developers, ring-system and moon-stability tools, and physics education. Pure local computation — no key, no third-party service, instant. Live, nothing stored. 3 endpoints. This is tidal and gravitational-dominance physics; for Newtonian gravity use a gravitation API and for orbital periods an orbital-mechanics API.
API health
healthy- Uptime
- 100.00%
- Server probes · 24h
- Avg latency
- 85 ms
- Server probes · 24h
- Subscribers
- 4,022
- active
- Total calls
- 20
- last 7 days
Pricing
Pick a tier — billed monthly, cancel anytime.
Free
Free
- 3,700 calls / month
- 2 requests / second
- Hard cap (429 above quota, no overage)
- 3,700 calls/month
- 2 req/sec
- Tidal force + Roche limit + Hill sphere
- No credit card
Starter
€5.00 /month
- 35,000 calls / month
- 6 requests / second
- Hard cap (429 above quota, no overage)
- 35,000 calls/month
- 6 req/sec
- Rigid & fluid Roche, eccentric Hill
- Email support
Pro
€14.00 /month
- 214,000 calls / month
- 15 requests / second
- Hard cap (429 above quota, no overage)
- 214,000 calls/month
- 15 req/sec
- Planetary-science & simulation pipelines
- Priority support
Mega
€44.00 /month
- 1,295,000 calls / month
- 40 requests / second
- Hard cap (429 above quota, no overage)
- 1,295,000 calls/month
- 40 req/sec
- Platform scale
- Dedicated SLA
Built by
Related APIs
Other APIs with overlapping tags.
Black Hole Physics API
Black-hole general-relativity maths as an API, computed locally and deterministically. The radius endpoint computes the Schwarzschild radius r_s = 2GM/c² — the event horizon of a non-rotating black hole — from a mass given in kilograms or solar masses, together with the photon sphere at 1.5·r_s and the innermost stable circular orbit (ISCO) at 3·r_s; the Sun would have an event horizon about 2.95 km across and the Earth about 9 mm. The time-dilation endpoint computes the gravitational time-dilation factor √(1 − r_s/r) at a distance r from a mass — a clock deep in a gravity well ticks slower than a far-away clock, and at the horizon time appears to stop. The hawking endpoint computes the Hawking temperature T = ħc³/(8πGMk_B), which is higher for smaller black holes, and the evaporation time, which scales as the cube of the mass — a solar-mass black hole would take about 10^67 years to evaporate. Masses are in kilograms or solar masses and distances in metres, using G, c, ħ and the Boltzmann constant. Everything is computed locally and deterministically, so it is instant and private. Ideal for astrophysics, cosmology, science-communication, simulation and education app developers, black-hole and relativity tools, and physics teaching. Pure local computation — no key, no third-party service, instant. Live, nothing stored. 3 endpoints. This is general-relativity black-hole physics; for special relativity (Lorentz factor, E=mc²) use a relativity API.
api.oanor.com/schwarzschild-api
Star Magnitude & Distance API
Stellar magnitude and distance maths as an API, computed locally and deterministically. The magnitude endpoint works the distance modulus, m − M = 5·log₁₀(d/pc) − 5 — give any two of the apparent magnitude m, the absolute magnitude M and the distance and it returns the third, with the distance in parsecs, light-years and astronomical units (the absolute magnitude is the apparent magnitude a star would have at 10 parsecs). The flux endpoint applies Pogson's relation to turn a magnitude difference into a brightness ratio, F₁/F₂ = 10^(0.4·(m₂ − m₁)), where five magnitudes is exactly a hundredfold change in brightness — from two magnitudes, a magnitude difference or a ratio. The parallax endpoint converts a parallax angle into a distance, d(pc) = 1 ÷ p(arcseconds), and back, the geometric method behind the parsec itself. Everything is computed locally and deterministically, so it is instant and private. Ideal for astronomy-education, planetarium, stargazing and science app developers, observing and astrophysics tools, and STEM teaching. Pure local computation — no key, no third-party service, instant. Live, nothing stored. 3 endpoints. This is stellar magnitude and distance; for orbital mechanics use an orbital API and for great-circle distances on Earth a geo-distance API.
api.oanor.com/starmagnitude-api
Composting API
Composting maths as an API, computed locally and deterministically — the three numbers that decide whether a pile heats up and breaks down or sits there cold and smelly. The cn-ratio endpoint blends a mix to its carbon-to-nitrogen ratio: pass each material by weight with its dry-weight %C and %N as parallel comma-separated lists and it returns the total carbon and nitrogen masses and the blended C:N, with an assessment against the ideal 25–35:1 — ten parts dry leaves (50 %C, 1 %N) with ten parts grass clippings (45 %C, 2.5 %N) comes out at a near-perfect 27:1. The moisture endpoint works out the water to add to reach a target moisture (the pile should be a wrung-out-sponge 50–60 %): from the current mass and moisture it holds the dry matter constant, so 100 kg at 30 % needs about 56 kg of water to reach 55 %, and it flags a too-wet pile that needs drying instead. The mix endpoint gives the brown:green weight ratio to hit a target C:N from two materials' %C and %N — leaves and grass at a target 30:1 want about 1.5 parts browns to 1 part greens. Everything is computed locally and deterministically, so it is instant and private. Ideal for gardening and composting apps, master-composter and allotment tools, regenerative-ag and soil-health sites, and waste-diversion calculators. Pure local computation — no key, no third-party service, instant. Live, nothing stored. 3 compute endpoints. For material volume use a mulch API; for NPK application rates use a fertilizer API.
api.oanor.com/compost-api
Mahjong Scoring API
Riichi (Japanese) mahjong scoring as an API, computed locally and deterministically and exactly — the points a winning hand pays, straight from the scoring table, not a lookup you have to memorise. The score endpoint turns han and fu into the payment using base = fu × 2^(2 + han): a ron pays base × 4 (a dealer ron × 6) rounded up to the nearest 100, while a tsumo splits base × 2 from the dealer and base × 1 from each non-dealer (a dealer tsumo takes base × 2 from all three) — so a non-dealer 3 han 30 fu ron is 3,900, a 4 han 30 fu is 7,700, and a non-dealer mangan ron is 8,000. The limit endpoint classifies a hand: mangan (5 han, or 3–4 han where the fu pushes the base to 2,000), haneman (6–7), baiman (8–10), sanbaiman (11–12) and yakuman (13+), with the base points behind each. The honba endpoint adds the table bonuses — 300 per honba counter and 1,000 per riichi stick — on top of the won hand. Everything is computed locally and deterministically, so it is instant and exact. Ideal for mahjong apps, online-table and scorekeeper tools, club and tournament software, and learning aids. Pure local computation — no key, no third-party service, instant. Exact scoring-table maths. Live, nothing stored. 3 compute endpoints. Japanese riichi rules; other variants (MCR, Hong Kong) score differently.
api.oanor.com/mahjong-api
Frequently asked questions
Quick answers about pricing, quotas, and integration.
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Code snippets
Sign up to get an API key, then call any path under your slug.
curl https://api.oanor.com/tidal-api/SOME_PATH \
-H "x-oanor-key: oanor_test_..."
const res = await fetch("https://api.oanor.com/tidal-api/SOME_PATH", {
headers: { "x-oanor-key": "oanor_test_..." }
});
const data = await res.json();
$ch = curl_init("https://api.oanor.com/tidal-api/SOME_PATH");
curl_setopt($ch, CURLOPT_RETURNTRANSFER, true);
curl_setopt($ch, CURLOPT_HTTPHEADER, ["x-oanor-key: oanor_test_..."]);
$response = curl_exec($ch);
import requests
r = requests.get(
"https://api.oanor.com/tidal-api/SOME_PATH",
headers={"x-oanor-key": "oanor_test_..."},
)
print(r.json())
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