Apply a round to the running score
API · /cornhole-api
Cornhole Scoring API
Cornhole (bag-toss) scoring as an API, computed locally and deterministically and exactly — the points behind a game of bags, from cancellation scoring to the win and the stats. The round endpoint scores a single round with cancellation rules: a bag on the board is 1 point, in the hole is 3, and only the higher player scores, and only the difference — so a player who lands 1 on the board and 2 in the hole (7) against an opponent's 2 on and 1 in (5) nets 2 points, and a tied round scores nothing. The game endpoint applies a round's points to a running total with the win rule — official ACL play is first to 21 or more at the end of an inning with no bust, while backyard 'exact 21' rules bust a player who goes over back to 15 or 11 — and reports the new score, whether the game is won, and the points still needed. The ppr endpoint gives the headline cornhole stats: points per round (PPR) = total points ÷ rounds, plus the in-the-hole percentage from bags in the hole over bags thrown — 84 points across 20 rounds is a 4.2 PPR, and 30 of 80 bags in the hole is 37.5 %. Everything is computed locally and deterministically, so it is instant and exact. Ideal for cornhole and lawn-game apps, league and tournament scorekeepers, bracket and stats tools, and backyard game-night sites. Pure local computation — no key, no third-party service, instant. Exact integer maths. Live, nothing stored. 3 compute endpoints. Standard ACL rules; house rules vary.
API health
healthy- Uptime
- 100.00%
- Server probes · 24h
- Avg latency
- 83 ms
- Server probes · 24h
- Subscribers
- 3,246
- active
- Total calls
- 4
- last 7 days
Pricing
Pick a tier — billed monthly, cancel anytime.
Free
Free
- 6,000 calls / month
- 2 requests / second
- Hard cap (429 above quota, no overage)
- 6,000 calls/month
- 2 req/sec
- Round + game + PPR
- No credit card
Starter
€3.65 /month
- 88,000 calls / month
- 8 requests / second
- Hard cap (429 above quota, no overage)
- 88,000 calls/month
- 8 req/sec
- ACL & backyard rules
- Email support
Pro
€11.50 /month
- 350,000 calls / month
- 20 requests / second
- Hard cap (429 above quota, no overage)
- 350,000 calls/month
- 20 req/sec
- League & bracket pipelines
- Priority support
Mega
€35.50 /month
- 1,550,000 calls / month
- 48 requests / second
- Hard cap (429 above quota, no overage)
- 1,550,000 calls/month
- 48 req/sec
- Platform scale
- Dedicated SLA
Built by
Related APIs
Other APIs with overlapping tags.
Canasta Scoring API
Canasta card-game scoring as an API, computed locally and deterministically and exactly — the point counting that makes Canasta famously fiddly, done for you. The card-value endpoint totals the point value of a hand or meld: a joker is 50, aces and twos 20, eights through kings 10, fours through sevens and black threes 5, and a red three a 100-point bonus card — so a joker, an ace, a king, a seven and a red three come to 185. The bonus endpoint adds the round bonuses: a natural (pure) canasta is 500, a mixed canasta 300, each red three 100 (all four double to 800), going out 100, and going out concealed a further 100 — two naturals, a mixed, three red threes and going out is 1,700. The hand-score endpoint nets it out: the card points you melded, plus the bonuses, minus the card points left stranded in your hand when the round ends. Everything is computed locally and deterministically, so it is instant and exact. Ideal for Canasta apps, online card-room scorekeepers, club and family game-night tools, and learning aids. Pure local computation — no key, no third-party service, instant. Exact integer maths. Live, nothing stored. 3 compute endpoints. Classic Canasta values; rule variants differ.
api.oanor.com/canasta-api
Dominoes Scoring API
Dominoes scoring as an API, computed locally and deterministically and exactly — the points behind a game of bones, whether you play Block, Draw or All Fives. The score endpoint gives the winner's points at the end of a hand: when a player dominoes or the game blocks, the winner takes the total pip count left in the opponents' hands — pass each opponent's remaining pips and it sums them, optionally rounding to the nearest five as many house rules do, so 12, 8 and 23 left on the table is 43, or 45 rounded. The fives endpoint scores All Fives (Muggins): a play scores whenever the open ends of the layout add up to a multiple of five, and you score that sum — open ends of 3 and 2 make 5 for five points, 5-5-5 across a spinner makes 15, while a 6 scores nothing. The set endpoint gives the statistics of a double-N set: a double-six has (6+1)(6+2)/2 = 28 tiles and 168 total pips, a double-nine has 55 tiles and 495 pips, with the heaviest tile and its pip value. Everything is computed locally and deterministically, so it is instant and exact. Ideal for dominoes apps, online and club scorekeepers, game-night and tournament tools, and learning aids. Pure local computation — no key, no third-party service, instant. Exact integer maths. Live, nothing stored. 3 compute endpoints. Standard Western dominoes; regional variants score differently.
api.oanor.com/dominoes-api
Mahjong Scoring API
Riichi (Japanese) mahjong scoring as an API, computed locally and deterministically and exactly — the points a winning hand pays, straight from the scoring table, not a lookup you have to memorise. The score endpoint turns han and fu into the payment using base = fu × 2^(2 + han): a ron pays base × 4 (a dealer ron × 6) rounded up to the nearest 100, while a tsumo splits base × 2 from the dealer and base × 1 from each non-dealer (a dealer tsumo takes base × 2 from all three) — so a non-dealer 3 han 30 fu ron is 3,900, a 4 han 30 fu is 7,700, and a non-dealer mangan ron is 8,000. The limit endpoint classifies a hand: mangan (5 han, or 3–4 han where the fu pushes the base to 2,000), haneman (6–7), baiman (8–10), sanbaiman (11–12) and yakuman (13+), with the base points behind each. The honba endpoint adds the table bonuses — 300 per honba counter and 1,000 per riichi stick — on top of the won hand. Everything is computed locally and deterministically, so it is instant and exact. Ideal for mahjong apps, online-table and scorekeeper tools, club and tournament software, and learning aids. Pure local computation — no key, no third-party service, instant. Exact scoring-table maths. Live, nothing stored. 3 compute endpoints. Japanese riichi rules; other variants (MCR, Hong Kong) score differently.
api.oanor.com/mahjong-api
Farkle Score API
Farkle dice-scoring maths as an API, computed locally and deterministically — the points a Farkle (Zilch, Ten Thousand) scoring app tallies a roll by. The score endpoint takes up to six dice and returns the value by the common ruleset: a single 1 is 100 and a single 5 is 50; three of a kind scores the face times 100 (three 1s being the exception at 1000); four, five and six of a kind are 1000, 2000 and 3000; a 1-to-6 straight or three pairs is 1500; and two triplets is 2500 — so 1-1-1-5-5-5 scores 2500 as two triplets rather than 1100, a 1-2-3-4-5-6 straight is 1500, and 6-6-6-2-3 is 600 with the 2 and 3 dead. It flags a farkle when nothing scores (you lose the turn’s points) and tells you whether every die counted — a hot dice that lets you roll all six again. Rulesets vary, so it scores the widely-used set and says so. Everything is computed locally and deterministically, so it is instant and private. Ideal for dice-game, party-game and scoring app developers, score-helper and game-night tools, and board-game-companion software. Pure local computation — no key, no third-party service, instant. Scores a roll; it does not roll the dice. Live, nothing stored. 1 compute endpoint.
api.oanor.com/farkle-api
Frequently asked questions
Quick answers about pricing, quotas, and integration.
How do I get an API key for Cornhole Scoring API?
What's the rate limit for Cornhole Scoring API?
How much does Cornhole Scoring API cost?
Can I cancel my subscription anytime?
Is Cornhole Scoring API GDPR-compliant?
Pick an endpoint from the list on the left to see its details and try it.
Code snippets
Sign up to get an API key, then call any path under your slug.
curl https://api.oanor.com/cornhole-api/SOME_PATH \
-H "x-oanor-key: oanor_test_..."
const res = await fetch("https://api.oanor.com/cornhole-api/SOME_PATH", {
headers: { "x-oanor-key": "oanor_test_..." }
});
const data = await res.json();
$ch = curl_init("https://api.oanor.com/cornhole-api/SOME_PATH");
curl_setopt($ch, CURLOPT_RETURNTRANSFER, true);
curl_setopt($ch, CURLOPT_HTTPHEADER, ["x-oanor-key: oanor_test_..."]);
$response = curl_exec($ch);
import requests
r = requests.get(
"https://api.oanor.com/cornhole-api/SOME_PATH",
headers={"x-oanor-key": "oanor_test_..."},
)
print(r.json())
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