API · /cricket-api

Cricket Stats API

healthy 4,390 Subscribers

Cricket statistics maths as an API, computed locally and deterministically — the run-rate, strike-rate and chase numbers a scorer, commentator or cricket app works a match by. An over is six legal balls, and overs are given as whole overs plus balls, never as decimal overs — '20.3 overs' means 20 overs and 3 balls (20.5 in real terms), the classic cricket-maths trap this API avoids. The run-rate endpoint gives the runs per over = runs ÷ (balls ÷ 6), so 150 runs off 20 overs is 7.50 an over, and with a target overs figure it projects the innings score at the current pace. The strike-rate endpoint gives a batter's strike rate = runs ÷ balls faced × 100, the runs per 100 balls — 75 off 50 is a strike rate of 150, fast scoring in the limited-overs game; in Tests a lower strike rate with a high average is prized instead. The required-rate endpoint handles a chase: the required run rate = the runs still needed ÷ the balls left × 6, so needing 80 to win with 10 overs left is 8.00 an over — a figure that climbs sharply as balls run out, which is why a comfortable chase can tip away in a couple of tight overs. Everything is computed locally and deterministically, so it is instant and private. Ideal for cricket scoring and live-score apps, fantasy and commentary tools, and sports calculators. Pure local computation — no key, no third-party service, instant. 3 compute endpoints. For baseball stats use a baseball API.

api.oanor.com/cricket-api
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Machine-readable spec so AI agents can integrate this API.

/api/cricket-api/openapi.json
/api/cricket-api/llms.txt

Discovery: GET /api/index.json lists every API.

API health

healthy
Uptime
100.00%
Server probes · 24h
Avg latency
84 ms
Server probes · 24h
Subscribers
4,390
active
Total calls
4
last 7 days
status Full status page → · 8 probes/24h

Pricing

Pick a tier — billed monthly, cancel anytime.

Free

Free

  • 7,700 calls / month
  • 2 requests / second
  • Hard cap (429 above quota, no overage)
  • 7,700 calls/month
  • 2 req/sec
  • Run rate + strike rate + required rate
  • No credit card
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Starter

€7.45 /month

  • 64,500 calls / month
  • 6 requests / second
  • Hard cap (429 above quota, no overage)
  • 64,500 calls/month
  • 6 req/sec
  • Projected score & chase rate
  • Email support
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Pro

€25.40 /month

  • 253,000 calls / month
  • 15 requests / second
  • Hard cap (429 above quota, no overage)
  • 253,000 calls/month
  • 15 req/sec
  • Live-score & fantasy pipelines
  • Priority support
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Mega

€78.50 /month

  • 1,175,000 calls / month
  • 40 requests / second
  • Hard cap (429 above quota, no overage)
  • 1,175,000 calls/month
  • 40 req/sec
  • Platform & broadcast scale
  • Dedicated SLA
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Built by

Related APIs

Other APIs with overlapping tags.

Basketball Stats API

Basketball efficiency-stats maths as an API, computed locally and deterministically — the shooting-efficiency and box-score numbers an analyst, coach or sports app rates a performance by. The true-shooting endpoint folds twos, threes and free throws into one number: TS% = points ÷ (2 × (field-goal attempts + 0.44 × free-throw attempts)) × 100, where the 0.44 approximates how many possessions a free-throw trip really uses — 25 points on 18 field goals and 6 free throws is about 60.6 %, against a league average near 56–58 %. The effective-field-goal endpoint credits a three for being worth 50 % more than a two: eFG% = (field goals made + 0.5 × threes made) ÷ field-goal attempts × 100, so 9 makes including 3 threes on 18 attempts is 58.3 % versus a raw 50 %, the gap being the value of the long ball. The game-score endpoint computes John Hollinger's Game Score, a single-game productivity rating scaled like points — PTS + 0.4·FGM − 0.7·FGA − 0.4·(FTA−FTM) + 0.7·ORB + 0.3·DRB + STL + 0.7·AST + 0.7·BLK − 0.4·PF − TOV — where about 10 is an average game, 20+ excellent and 40+ historic, rewarding efficient scoring and all-round play while docking misses and turnovers. Everything is computed locally and deterministically, so it is instant and private. Ideal for basketball analytics and box-score tools, fantasy and commentary apps, and sports calculators. Pure local computation — no key, no third-party service, instant. 3 compute endpoints. For baseball stats use a baseball API; for cricket a cricket API.

api.oanor.com/basketball-api

Tennis Score API

Tennis scoring maths as an API, computed locally and deterministically — the game, set and match logic a scoring app, umpire tool or tennis league runs on. The game endpoint plays a game from a sequence of who won each point and returns the proper tennis score: points run 0, 15, 30, 40 and then game, but at 40-40 it is Deuce and a player must lead by two — Advantage, then game — so a,a,a,a is 40-0 and a win, while three-all is Deuce; a tiebreak flag scores to seven by two instead (and keeps going at 7-7). The set endpoint reads a set from the games each player has won: a set is taken at six games with a two-game lead, 6-6 triggers a tiebreak that ends it 7-6, and 7-5 wins if a player pulls ahead first. The match endpoint settles the match from the sets won — best-of-three is decided by two sets, best-of-five by three — and tells you the winner the moment it is reached. Everything is computed locally and deterministically, so it is instant and private. Ideal for tennis, racket-sport, scoring, umpiring and league app developers, scoreboard and live-scoring tools, and club software. Pure local computation — no key, no third-party service, instant. Scoring logic, not analytics. Live, nothing stored. 3 compute endpoints.

api.oanor.com/tennis-api

Bowling Score API

Ten-pin bowling maths as an API, computed locally and deterministically — the scoring, handicap and average numbers a bowler, league or scoring app runs on. The score endpoint plays a full game from a comma list of the pins knocked down on each roll and applies the real rules: a strike scores 10 plus your next two rolls, a spare 10 plus the next one, an open frame just the pins, with the 10th frame’s bonus rolls handled — so twelve strikes is a perfect 300, twenty 9-then-miss frames are 90, and all spares with a 5 bonus is 150, returned frame by frame with the running total. The handicap endpoint levels a league: handicap per game = ⌊(basis − average) × percent⌋, never below zero, so a 150 average on the common 90 %-of-220 setup earns 63 pins a game and 189 over a three-game series. The average endpoint divides total pins by games (dropping the fraction, as leagues do), rolls in a new series to update it, and works out the pins you need over the next games to reach a target average. Everything is computed locally and deterministically, so it is instant and private. Ideal for bowling-league, scoring, sports and recreation app developers, scorekeeping and handicap tools, and centre-management software. Pure local computation — no key, no third-party service, instant. Live, nothing stored. 3 compute endpoints.

api.oanor.com/bowling-api

Climbing Grade API

Rock-climbing grade conversion as an API, computed locally and deterministically — the cross-system grade translations a climber, gym or guidebook app needs when the same route reads differently in every country. The route endpoint takes a roped-climbing grade in any major system — the American Yosemite Decimal System (5.5 to 5.15d), French sport grades (4b to 9c+), the UIAA scale used across Central Europe (IV to XIII-) or the Australian/New Zealand Ewbank numbers (12 to 40) — and returns the equivalents in all of them, so a 5.11a is a French 6c, a UIAA VII+ and an Ewbank 22. The boulder endpoint converts between the American V-scale (VB and V0 to V17) and the French Fontainebleau scale (3 to 9A), so a V5 is Font 6C and a problem graded 7A is about V6. You can pass a grade in any supported system and it finds the row and gives the rest — handy for syncing a tick list across regions or showing a climber a grade they recognise. Everything is computed locally and deterministically, so it is instant and private. Ideal for climbing, bouldering, gym, guidebook and outdoor-sports app developers, tick-list and route-database tools, and training-log software. Pure local computation — no key, no third-party service, instant. Chart equivalents — grades are inherently approximate across systems. Live, nothing stored. 2 conversion endpoints.

api.oanor.com/climbgrade-api

Frequently asked questions

Quick answers about pricing, quotas, and integration.

How do I get an API key for Cricket Stats API?
Sign up for free at oanor.com, generate an API key from the developer dashboard, and call Cricket Stats API with the x-oanor-key header. No credit card needed for the free tier.
What's the rate limit for Cricket Stats API?
Free tier allows 1 request per second. Paid plans scale up to 50 requests per second on the Mega tier. Hard limits return HTTP 429 above the quota — no surprise overage charges.
How much does Cricket Stats API cost?
Cricket Stats API has a free tier with 100 calls / month. Paid plans start at €7.45 / month with higher quotas and faster rate limits.
Can I cancel my subscription anytime?
Yes. Plans are billed monthly and you can cancel anytime from your billing dashboard. No long-term contracts and no cancellation fee.
Is Cricket Stats API GDPR-compliant?
All requests to Cricket Stats API go through our EU-based gateway. Your upstream API key never leaves our server and no personal data is shared with the upstream provider beyond the request you send.

Pick an endpoint from the list on the left to see its details and try it.

Code snippets

Sign up to get an API key, then call any path under your slug.

curl https://api.oanor.com/cricket-api/SOME_PATH \
  -H "x-oanor-key: oanor_test_..."
const res = await fetch("https://api.oanor.com/cricket-api/SOME_PATH", {
  headers: { "x-oanor-key": "oanor_test_..." }
});
const data = await res.json();
$ch = curl_init("https://api.oanor.com/cricket-api/SOME_PATH");
curl_setopt($ch, CURLOPT_RETURNTRANSFER, true);
curl_setopt($ch, CURLOPT_HTTPHEADER, ["x-oanor-key: oanor_test_..."]);
$response = curl_exec($ch);
import requests
r = requests.get(
    "https://api.oanor.com/cricket-api/SOME_PATH",
    headers={"x-oanor-key": "oanor_test_..."},
)
print(r.json())

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