API · /climbgrade-api

Climbing Grade API

healthy 3,760 Subscribers

Rock-climbing grade conversion as an API, computed locally and deterministically — the cross-system grade translations a climber, gym or guidebook app needs when the same route reads differently in every country. The route endpoint takes a roped-climbing grade in any major system — the American Yosemite Decimal System (5.5 to 5.15d), French sport grades (4b to 9c+), the UIAA scale used across Central Europe (IV to XIII-) or the Australian/New Zealand Ewbank numbers (12 to 40) — and returns the equivalents in all of them, so a 5.11a is a French 6c, a UIAA VII+ and an Ewbank 22. The boulder endpoint converts between the American V-scale (VB and V0 to V17) and the French Fontainebleau scale (3 to 9A), so a V5 is Font 6C and a problem graded 7A is about V6. You can pass a grade in any supported system and it finds the row and gives the rest — handy for syncing a tick list across regions or showing a climber a grade they recognise. Everything is computed locally and deterministically, so it is instant and private. Ideal for climbing, bouldering, gym, guidebook and outdoor-sports app developers, tick-list and route-database tools, and training-log software. Pure local computation — no key, no third-party service, instant. Chart equivalents — grades are inherently approximate across systems. Live, nothing stored. 2 conversion endpoints.

api.oanor.com/climbgrade-api
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Machine-readable spec so AI agents can integrate this API.

/api/climbgrade-api/openapi.json
/api/climbgrade-api/llms.txt

Discovery: GET /api/index.json lists every API.

API health

healthy
Uptime
100.00%
Server probes · 24h
Avg latency
111 ms
Server probes · 24h
Subscribers
3,760
active
Total calls
3
last 7 days
status Full status page → · 6 probes/24h

Pricing

Pick a tier — billed monthly, cancel anytime.

Free

Free

  • 7,300 calls / month
  • 2 requests / second
  • Hard cap (429 above quota, no overage)
  • 7,300 calls/month
  • 2 req/sec
  • Route + boulder grade conversion
  • No credit card
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Starter

€4.38 /month

  • 55,800 calls / month
  • 6 requests / second
  • Hard cap (429 above quota, no overage)
  • 55,800 calls/month
  • 6 req/sec
  • YDS, French, UIAA, Ewbank, V-scale, Font
  • Email support
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Pro

€12.15 /month

  • 229,500 calls / month
  • 15 requests / second
  • Hard cap (429 above quota, no overage)
  • 229,500 calls/month
  • 15 req/sec
  • Tick-list & route-database pipelines
  • Priority support
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Mega

€37.60 /month

  • 1,336,000 calls / month
  • 40 requests / second
  • Hard cap (429 above quota, no overage)
  • 1,336,000 calls/month
  • 40 req/sec
  • Platform scale
  • Dedicated SLA
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Built by

Related APIs

Other APIs with overlapping tags.

GPA API

Calculate a weighted grade-point average (GPA). The calc endpoint takes a list of courses — each with a grade and the credit hours it is worth — and returns the credit-weighted GPA, the totals, and a per-course breakdown of quality points so you can see exactly how the average was formed. Grades may be US letter grades (A, A-, B+, … F) on the standard 4.0 scale, or 4.3 with the us_plus scale that gives A+ extra weight; percentages from 0 to 100 mapped to letters and points with the usual cutoffs; raw grade points given directly as numbers; or your own custom letter-to-point mapping for any institution's scheme. Courses can be passed as a JSON array or a compact string like "A:3,B+:4,C:2", and credits default to 1 for an unweighted average. The scales endpoint lists the built-in grade scales and their point values. Everything is computed locally and deterministically, so it is instant and private — no student data is stored. Ideal for student planners and dashboards, university and school portals, LMS and ed-tech apps, scholarship and admissions tools, and academic what-if calculators. Pure local computation — no key, no third-party service, instant. Live, nothing stored. 3 endpoints. This computes GPA; for general statistics use a statistics API.

api.oanor.com/gpa-api

Archery & Arrow API

Archery and arrow maths as an API, computed locally and deterministically — the FOC, energy and arrow-weight numbers an archer or bowhunter tunes a setup with. The FOC endpoint finds the front-of-center balance, the share of an arrow’s weight that sits forward of the middle: FOC = ((balance point − length ÷ 2) ÷ length) × 100 measured from the throat of the nock, so a 28-inch arrow balancing at 16 inches is 7.1 % — and it bands the result, since target archers run about 7–12 % while hunters push 12–19 % for penetration and forgiveness. The energy endpoint turns arrow weight and speed into terminal performance: kinetic energy (ft-lb) = grains × fps² ÷ 450,240 and momentum (slug-fps) = grains × fps ÷ 225,218, so a 400-grain arrow at 280 fps carries about 69.7 ft-lb and 0.50 slug-fps, with a suggested game class — momentum, not KE, is the better penetration predictor for heavy arrows. The weight endpoint totals a finished arrow from its parts — shaft (grains-per-inch × length) plus point, insert, nock and fletching — and divides by draw weight for grains-per-pound, flagging the 5-GPP minimum that protects the bow. Everything is computed locally and deterministically, so it is instant and private. Ideal for archery, bowhunting, traditional-archery and outdoor-sports app developers, arrow-builder and bow-tuning tools, and pro-shop calculators. Pure local computation — no key, no third-party service, instant. Imperial archery units. Live, nothing stored. 3 compute endpoints. For sight marks or bow tuning use a different API.

api.oanor.com/archery-api

Tennis Score API

Tennis scoring maths as an API, computed locally and deterministically — the game, set and match logic a scoring app, umpire tool or tennis league runs on. The game endpoint plays a game from a sequence of who won each point and returns the proper tennis score: points run 0, 15, 30, 40 and then game, but at 40-40 it is Deuce and a player must lead by two — Advantage, then game — so a,a,a,a is 40-0 and a win, while three-all is Deuce; a tiebreak flag scores to seven by two instead (and keeps going at 7-7). The set endpoint reads a set from the games each player has won: a set is taken at six games with a two-game lead, 6-6 triggers a tiebreak that ends it 7-6, and 7-5 wins if a player pulls ahead first. The match endpoint settles the match from the sets won — best-of-three is decided by two sets, best-of-five by three — and tells you the winner the moment it is reached. Everything is computed locally and deterministically, so it is instant and private. Ideal for tennis, racket-sport, scoring, umpiring and league app developers, scoreboard and live-scoring tools, and club software. Pure local computation — no key, no third-party service, instant. Scoring logic, not analytics. Live, nothing stored. 3 compute endpoints.

api.oanor.com/tennis-api

Bowling Score API

Ten-pin bowling maths as an API, computed locally and deterministically — the scoring, handicap and average numbers a bowler, league or scoring app runs on. The score endpoint plays a full game from a comma list of the pins knocked down on each roll and applies the real rules: a strike scores 10 plus your next two rolls, a spare 10 plus the next one, an open frame just the pins, with the 10th frame’s bonus rolls handled — so twelve strikes is a perfect 300, twenty 9-then-miss frames are 90, and all spares with a 5 bonus is 150, returned frame by frame with the running total. The handicap endpoint levels a league: handicap per game = ⌊(basis − average) × percent⌋, never below zero, so a 150 average on the common 90 %-of-220 setup earns 63 pins a game and 189 over a three-game series. The average endpoint divides total pins by games (dropping the fraction, as leagues do), rolls in a new series to update it, and works out the pins you need over the next games to reach a target average. Everything is computed locally and deterministically, so it is instant and private. Ideal for bowling-league, scoring, sports and recreation app developers, scorekeeping and handicap tools, and centre-management software. Pure local computation — no key, no third-party service, instant. Live, nothing stored. 3 compute endpoints.

api.oanor.com/bowling-api

Frequently asked questions

Quick answers about pricing, quotas, and integration.

How do I get an API key for Climbing Grade API?
Sign up for free at oanor.com, generate an API key from the developer dashboard, and call Climbing Grade API with the x-oanor-key header. No credit card needed for the free tier.
What's the rate limit for Climbing Grade API?
Free tier allows 1 request per second. Paid plans scale up to 50 requests per second on the Mega tier. Hard limits return HTTP 429 above the quota — no surprise overage charges.
How much does Climbing Grade API cost?
Climbing Grade API has a free tier with 100 calls / month. Paid plans start at €4.38 / month with higher quotas and faster rate limits.
Can I cancel my subscription anytime?
Yes. Plans are billed monthly and you can cancel anytime from your billing dashboard. No long-term contracts and no cancellation fee.
Is Climbing Grade API GDPR-compliant?
All requests to Climbing Grade API go through our EU-based gateway. Your upstream API key never leaves our server and no personal data is shared with the upstream provider beyond the request you send.

Pick an endpoint from the list on the left to see its details and try it.

Code snippets

Sign up to get an API key, then call any path under your slug.

curl https://api.oanor.com/climbgrade-api/SOME_PATH \
  -H "x-oanor-key: oanor_test_..."
const res = await fetch("https://api.oanor.com/climbgrade-api/SOME_PATH", {
  headers: { "x-oanor-key": "oanor_test_..." }
});
const data = await res.json();
$ch = curl_init("https://api.oanor.com/climbgrade-api/SOME_PATH");
curl_setopt($ch, CURLOPT_RETURNTRANSFER, true);
curl_setopt($ch, CURLOPT_HTTPHEADER, ["x-oanor-key: oanor_test_..."]);
$response = curl_exec($ch);
import requests
r = requests.get(
    "https://api.oanor.com/climbgrade-api/SOME_PATH",
    headers={"x-oanor-key": "oanor_test_..."},
)
print(r.json())

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