Kinematics SUVAT API
Kinematics (SUVAT) maths as an API, computed locally and deterministically. The solve endpoint takes any three of the five constant-acceleration variables — initial velocity u, final velocity v, acceleration a, time t and displacement s — and returns the other two, picking the right equation among v = u + at, s = ut + ½at², s = ½(u+v)t, v² = u² + 2as and s = vt − ½at² automatically. The freefall endpoint computes the fall time, distance and impact velocity for a vertical drop from a height (or over a given time), with an adjustable gravity and optional initial velocity, no air resistance. The stopping endpoint computes reaction, braking and total stopping distance and braking time for a vehicle from its speed and either a deceleration or a road-surface friction coefficient (a = μ·g), with an optional reaction time. Everything is computed locally and deterministically, so it is instant and private. Ideal for physics-education, engineering, simulation, automotive and game-development app developers, motion and braking-distance tools, and STEM teaching. Pure local computation — no key, no third-party service, instant. Live, nothing stored. 3 endpoints. This is linear-motion SUVAT; for projectile launch and trajectory use a projectile API and for momentum and collisions a momentum API.
api.oanor.com/kinematics-api